The knife is in the first level. The trick is that spikes don't kill you if you touch them from the sides or gently drop down on them (while standing on a ledge next to a spike pit, press down and jump). Once you get it, you can kill Nazi fuckheads by walking into them from behind or dropping from above.
MaximeWoon
Recent community posts
This is a good autobattler. It'll be better when other classes are available.
One thing I've found that's not immediately obvious is that the 1-star and 3-star bonuses for upgrading equipment are permanent, even if you're not currently using that item, so it's worth it to invest into refining multiple items.
That said, I don't understand what the "+3 Weapon/Armor Tree" perks do. EDIT: Figured it out, there's a limit to how many equipment upgrades you can have and this increases it.
One thing I didn't like was the random palette modifier, I thought it'd be a harmless one but some of the color choices actually caused me physical pain IRL. It also seems like it'd cause issues for colorblind players.
Aside from that, it's a very interesting game concept, inverting the formula of picking random upgrades into random downgrades instead.
This is a very well-made game with some clever puzzles.
That said, I don't like the randomized order of the tile types. I get that the point is to make the player adapt and not follow one solution, but some levels feel like they DO have one solution, and you're out of luck if you get the wrong tiles. I'm convinced that 3-13 is impossible unless you get very lucky with the right order of tiles.
Basically, the puzzles need to be much more forgiving if you want them to actually have multiple solutions.
But the graphics and sound are great! It doesn't look or feel like a game jam game at all.